Puppetshop is a Rigging and Animation plugin for
3dsmax 8 (or higher).
It offers a unique blend of easy to use animator tools, while
keeping the 'backdoor' open for technical directors.
Rig unlimited number of Spines, Arms, Legs, Necks,
Custom Bone Chains in no time.
All creatures, human (biped) or otherwise are handled the exact
same way and Puppetshop is tightly integrated into 3dsmax.
With Puppetshop you can store any number of animation clips in
a single max file and switch seamlessly between them.
Import and edit Motion Capture data (BVH), including Biped
compatible BVH clips. And manage all your assest via the build-in
Copy and Mirror animation data between bodyparts
While an optimized trackview shows only the controllers animators
care to see.
Unique 'TD Mode' allows the technical director complete access to
change ANYTHING in the rig
Puppetshop removes a lot of the technical headaches from the
rigging process. It can save you countless hours by not having
to rig the same types of skeletons over and over by hand.
Game animators can preview animation blends before wasting
programmer time to implement it in-game by using the Clip Editor.
Tweak animations by using layered animation or use a single ‘Time Curve’
to tweak the timing of your animation with a single bezier curve.
Animators cannot break rigs (i.e. un-linking, overwritting
controllers or deleting parts of the rig) as Puppetshop protects
the rigs from common made mistakes. However Technical
Directors can alter rigs when needed.
Puppetshop has been succesfully exported to engines such as
Unreal3 and Granny by either integrating Puppetshop’s export
functions directly into your in-house exporters or by using
the build in ‘Export to Max Bones’ functionality.
Or take your animation to other applications via BVH